![]() I'm struggling about my python level, and everything is a bit clunky on my app. ![]() ![]() Once again, ,I do agree with you :) And this is in the todo list.īut, honestly, I lack of time to work on this project. I've done some try, and there is a python library that can help, but still the amount of data is quite low. So this mod manager must have the ability to open and understand crp files. Ībout your specific requests, filtering feature, it's a bit hard, because I can't really rely on steam workshop database. And I've the same issue as you, it's messy, and when you have an incompatibility, holy shit man, ,it's PITA to debug. Hey, yes the idea was to do both assets and mods. The client should also be able to enable or diable mods in game, but I'm still far away of this.īut, if anybody is aware of any other interested tricks, please please share :D Write an Mod that I could talk with :p (out of my competencies)Ībout the application model, I'm not sure yet, but I'm thinking as a web interface and a CLI shell that could automatically update ModList.xml and other data. See if ListMod can auto install mods or not (didn't tried yet) Use Steam API to subscribe or not to mods (I 'm not sure about this one, pita. I also have to validate the steam refresh issues (you mentioned below). So if it's still reliable, cool, if not, I need to find another way. I had lucks with the copy pattern in the past, and I could even reinstall/disable mods by creating and deleting symlinks. Then, I'm highly curious on how AutoRepairMod works, I guess there is some backend DB somewhere in the cloud, but I need to investigate.įor the other problem, it's not really one (just complicated solution :/ ). I'd like to come with a working something first. Nope, I'm not in contact with any guys that manage incompatibility mods.
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